GAMEPLAY / GRAPHICS / SYSTEMS PROGRAMMER

I build worlds.
You press play.

Unity gameplay, AI, multiplayer, and graphics programming.
From responsive player systems to the shaders that bring worlds to life.

BASED IN CREATIVITYBUILT WITH CODE
GAME DEVELOPMENT✳GRAPHICS PROGRAMMING✳INTERACTIVE EXPERIENCES✳
01 / SELECTED ENTRIES

Ideas worth exploring.

A FEW THINGS I'VE BUILT
2025 COLLECTION

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02 / BEHIND THE PIXELS

Curiosity is
my game engine.

I'm Daniel, the developer behind DalosaDev. I've been making games since high school, with a focus on story-driven experiences, game logic, complex mechanics, and system design.

I work with C#, C++, C, Python, HLSL, GLSL, and MATLAB. My skills span Unity gameplay architecture, enemy and NPC behaviors, networked player systems, custom rendering effects, and performance optimization. Electrical Engineering studies at the University of California, Riverside connect that software work to embedded hardware and computer vision.

UnityC# / C++HLSL / GLSLUnity NetcodeOpenGLEmbedded systems
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03 / PROGRAMMING TOOLKIT

Built on systems.
Driven by play.

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04 / BEYOND THE GAME ENGINE

Software meets hardware.

KEEP EXPLORINGThere's more beneath
the surface. ↗