I build worlds.
You press play.
Unity gameplay, AI, multiplayer, and graphics programming.
From responsive player systems to the shaders that bring worlds to life.
Ideas worth exploring.
2025 COLLECTION
Curiosity is
my game engine.
I'm Daniel, the developer behind DalosaDev. I've been making games since high school, with a focus on story-driven experiences, game logic, complex mechanics, and system design.
I work with C#, C++, C, Python, HLSL, GLSL, and MATLAB. My skills span Unity gameplay architecture, enemy and NPC behaviors, networked player systems, custom rendering effects, and performance optimization. Electrical Engineering studies at the University of California, Riverside connect that software work to embedded hardware and computer vision.
Built on systems.
Driven by play.
Mechanics that connect.
Player controllers, combat, inventory, puzzles, progression, and save systems. Enemy AI, state machines, navigation, and awareness.
Control every pixel.
Custom shaders, URP renderer features, full-screen effects, lighting, image kernels, and SDF techniques. Low-level rendering with OpenGL.
Keep worlds in sync.
Client/server gameplay, networked players, RPCs, state synchronization, and multiplayer prototyping with Unity Netcode for GameObjects.
Beyond the game engine.
Modular architecture, profiling, algorithms, and graphics mathematics. Computer vision, embedded C/C++, microcontrollers, and serial protocols.
Software meets hardware.
the surface. ↗