GAMEPLAY / GRAPHICS / SYSTEMS PROGRAMMER

I build worlds.
You press play.

Unity gameplay, AI, multiplayer, and graphics programming.
From responsive player systems to the shaders that bring worlds to life.

01 / SELECTED ENTRIES

Ideas worth exploring.

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02 / BEHIND THE PIXELS

Curiosity is
my game engine.

I'm Daniel, the developer behind DalosaDev. I've been making games since high school, with a focus on story-driven experiences, game logic, complex mechanics, and system design.

I focus on gameplay, graphics, and multiplayer systems. My Electrical Engineering studies at the University of California, Riverside connect software with embedded hardware and computer vision.

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