Charly The Carrot

Make it visceral

When making the game I thought of switching from plane boring death animation and I decided to make a rig for each one of the characters to achieve a ragdoll physics death style. Here is the code that manages death.

Clean Code

This is the game in which I have applied the most programming concepts and effort to keep it clean and readable. This game makes effective usage of inheritance as there is a class “Vegatable“ that all characters use. That way the base of all characters can be rewritten from the Vegetable class if needed. For example. The “TakeDamage“ function is implemented in the Vegetable class which means all vegetables can take damage and this function can be improved upon if needed.